

There are also PvE objectives in the world such as hero challenges, events and jumping puzzles. In addition, objectives are available for a variety of group sizes, so players don't need to be members of dedicated guilds in order to be productive. For instance, the high player limit means that a new player can get involved without immediately feeling pressured to contribute. WvW is designed to accommodate players that would not normally participate in PvP. If you count up the objectives, each Borderlands map would have 3 keeps, 4 towers and 6 supply camps. There are three supply camps at the top half of the map as well, one near each tower and the third all the way up in the north, near the Orb of Power. This keep is flanked by two nearby towers and since they are all near the home world's waypoint, it gives them somewhat of a home map advantage. Moving up, you will see two keeps on the left and right side of the map and a third keep positioned almost in the middle of the map, right in front of the home world's waypoint. You also have three supply camps, one near near tower and the third at the bottom middle section of the map, between the two world’s waypoint.

Waypoints are also unusable by enemy players - they will appear contested to all but the world that owns that waypoint.Īt the bottom half of the map, you have two towers, one near each invading world's waypoint. None of the waypoints can be captured - they are guarded by legendary defenders that one-shot enemy players. Invading worlds have waypoints at the bottom left and right side of the map. Note that since this is the home map for Darkhaven, they also have a citadel at the top of the map where their waypoint is located. Here is a typical Borderlands map (in this case belonging to the the world Darkhaven) where you can see how the resource camps, Towers and Keep are placed. It is a triangular map, with 1 keep, 4 towers and 2 supply camps on each angle, totaling 1 castle, 3 keeps, 12 towers and 6 supply camps on the entire map. There is a massive Stonemist Castle in the middle that three worlds compete to capture. Each world/server is assigned a Borderlands map as its home map for a two week period and will have some home advantages while playing on that map.Įternal Battlegrounds is not associated with any world and features a massive central keep called Stonemist Castle.Įternal battlegrounds is the middle map where all three worlds start off on equal grounds. The WvW battleground is divided into four areas: Red Borderlands, Green Borderlands, Blue Borderlands, and the Eternal Battlegrounds. If you would prefer, go to Lion's Arch using the Asura gate in the starting area. If that location was an instance then you will be returned to your location prior to entering the instance. You can return to your location prior to entering the mists anytime that you are not in combat by selecting Leave the Mists in the lower-right corner of the World vs. Waypoints can be used to travel between WvW maps if the player is already in a WvW map.Each WvW map has asura gates to travel to other WvW maps.

Asura gates located at Lion's Arch Point of interest.png Mist Portals lead to each WvW map.Free-to-play accounts will gain access to this panel at level 60. World panel (default B), then at the top select the WvW map to enter.
